“When I say ‘run’, run… RUN!”

“People assume that time is a strict progression of cause to effect, but actually from a non-linear, non-subjective viewpoint, it’s more like a big ball of wibbly-wobbly, timey-wimey stuff.”


 
 
Card Abilities
Some Doctors, Companions, and Timey-Wimey cards have Dice Re-roll icons.
These icons grant you re-rolls of dice of their indicated colour. Each one may be used once per Adventure.
The three types of Dice Re-roll icons are: 
NUMBER: Allows you to re-roll up to that number of dice of the indicated colour.
ANY: Allows you to re-roll any or all dice of the indicated colour.
ALL: Allows you to re-roll all (but not anything less) dice of the indicated colour.


Sonic Charge Tokens
You may spend two Sonic Charge tokens to re-roll any one die. This can be done as many times in an Adventure as you have Sonic Charge tokens to spend on doing so.

Doctor Who Time of the Daleks  Doctor Who Time of the Daleks
   
Discarding a Black Die
You may discard a Black die (reducing the size of your Dice Pool) to re-roll all of your dice. This can be done as many times in an Adventure, as you have Black dice to discard doing so (although eventually, you will have too few dice to finish the Challenge).
If your first roll was so bad that no amount of dice manipulation is going to help you, it might be wise to discard a Black die and re-roll everything. On the other hand, if you’re already close enough to success, it might be better to use some of your card abilities and Sonic Charge tokens first, saving discarding a Black die for a last-ditch re-roll after you’ve tried everything else.
   
 
Example: So far, The Doctor has only matched three of the symbols he needs to meet the Challenge: 1 Cunning, 1 Science and 1 Tactics. 
Being the Eleventh Doctor, his Bow Tie allows him to re-roll up to two Black dice. One of the re-rolled dice comes up with Cunning, so he now has four matching symbols.

 

Example: Looking at the challenge he is facing, The Doctor sees that focussing more on Blue and Red dice would be useful. The Doctor uses Rory Williams to swap in one Black die for a Blue die and Captain Jack to swap in a Black die for a Red die. Both Amy Pond and Captain Jack could exchange a Black die for a further Green or Red die, but the Doctor decides that he has enough of those colours. Then, with nine dice in his Dice Pool, The Doctor then elects to discard a Black die to get down to the eight dice limit. 
 
Changing Faces
If after re-rolling you still have not rolled all of the needed symbols to completed the Challenge you may change the facing on some of your dice using:
-Card Abilities, or
-Sonic Charge tokens.
Some Doctors, Companions, and Timey-Wimey cards have Dice Change Face icons

 
(These icons grant you the ability to change the facing of a die of the indicated colour to the indicated symbol. Each may only be used once per Adventure.)

Doctor Who Time of the DaleksDoctor Who Time of the DaleksDoctor Who Time of the Daleks
Sonic Charge Tokens
You may spend three Sonic Charge tokens to change the facing of any one die to any symbol. This can be done as many times in an Adventure as long as you have enough Sonic Charge tokens to spend.
 
 
Example: The Doctor is doing well so far, having five out of the six symbols required to complete the Challenge. Fortunately Amy Pond is one of  The Doctors companions and she allows him to change one Green die to Diplomacy.
 
Success
When a Doctor succeeds in an Adventure by matching all the symbols in the Challenge, they:

1. Gain the Reward given by the Time Zone they are in, on their Location.  
2. Remove one Dalek marker from this Location (if there are any to remove). If they are on Earth, they only remove a Dalek marker if it is in their Time Zone.
3. Promote all Part-Time Companions to Full-Time Companions by moving them up to connect with the TARDIS Console.

Failure
When a Doctor fails an Adventure because they were unable to match all the symbols in the Challenge, they:

1. Dismiss all Part-Time Companions and shuffle them back into their Companion decks.
2. Add one Dalek marker on this Location. If they are on Earth, place the Dalek marker in their Time Zone.
3. Complete the actions listed as the Fail cost on the Dilemma tile.