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The Fifth Doctor Showcase

This week we are taking a closer look at the Fifth Doctor.
Doctor Who Time of the Daleks
 

“Oh, marvelous. You're going to kill me. What a finely tuned response to the situation..”

The Fifth Doctor was my favorite Doctor growing up. He was so young compared to the other doctors and he had so many companions, three to be exact to start off with. This is where we get the limit on companions you can have in the game, though the Doctor has had more then three at times he never ran with them for very long.  I loved Adric, Nyssa and Tegan and their contrast to each other and the Doctor.   

 
 Fifth Doctor's Model
Doctor Who Time of the Daleks
 
 In the Game the Fifth Doctor gets access to three companions right away, as Adric, Nyssa, and Teagan are all linked to each other so in two turns you can have a full set of companions.  The Fifth Doctor also can help you re-roll two dice by discarding a Timey-Wimey card or Sonic Charge token. 
 
 Fifth Doctor's TARDIS Console
Doctor Who Time of the Daleks
 
"I tried keeping a diary once. Not chronological, of course, but the trouble with time travel is one never seems to find the time."

The two companions we are showing off today is Nyssa and Adric both Alien companions that can change rolled die symbols. Nyssa is a blue Dice specialist, allowing the Doctor to swap two black dice for two blue dice, re-roll any blue dice and change one blue die to science. Adric gives the Doctor access to swap for any colored dice he may need, though you will have to decide between red and green.  Adric also add a black story die and can change a black die to Cunning. On top of all that if Adric is with the Fifth doctor he gets you more Timey-Wimey cards. 



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Flying your TARDIS

This week we take a look at movement rules and how to fly your TARDIS. We also take a closer look at Dilemmas, Locations and the TARDIS dice.

 

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The First Doctor Showcase

This week game designer Andrew Haught talks to us about the First Doctor and how he works in the game. We also take a closer look at the First Doctor's Model. 

 

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The First Doctor Showcase

This week we are taking a closer look at the First Doctor.
Doctor Who Time of the Daleks
 

"One day, I shall come back. Yes, I shall come back. Until then, there must be no regrets, no tears, no anxieties. Just go forward in all your beliefs and prove to me that I am not mistaken in mine.”

Every story has a beginning and end. The Doctor’s story starts when he steals a TARDIS and runs away with his granddaughter Susan. They travel to many worlds before stumbling on earth where Susan decided to attend school. After awhile her school teachers Ian and Barbra became concerned with Susan’s well being and followed her home, to find she lived in a strange blue box with her Grandfather. And this is we begin our journey with the Doctor, and we haven’t stopped.

When Creating cards for the first Doctor I struggled a little bit, there is so much history in this one card and I really wanted to do it right. One of the feelings I wanted from this Doctor was the new beginning feeling where he didn’t know how to pilot the TARDIS correctly and never knew where he was going. As a game designer I didn’t want to force one Doctor to be always chaotic, as this would give him a handicap the other Doctors wouldn’t have so instead I landed on giving the first Doctor a bonus if he went to a random location without choosing it, and making it a choice whether he wanted to use this ability or not.  This worked out well in play testing and really gave the feel to this Doctor that I felt he deserved. 

 
 First Doctor's Model
Doctor Who Time of the Daleks
 
"Have you ever thought what it's like to be wanderers in the fourth dimension? Have you?... to be exiles? Susan and I are cut off from our own planet, without friends or protection. But one day we shall get back. Yes, one day. One day."

The First Doctor is linked to Susan who is in turn linked to Barbra and she to Ian. What does this mean? The Doctor always starts with his linked companions so the First Doctor gets to start with Susan. If the Doctor stays on earth for his first few turns he can use Susan to get Barbra and then Barbra to get Ian giving him access to a full set of Companions.   
 
 First Doctor's TARDIS Console
Doctor Who Time of the Daleks
 
Susan, being a Timelord herself adds a Black die, something rare for companions and found more often then not on Timelords. She also gives the First Doctor an extra Sonic Charge token each turn. There are several companions that give bonus to certain Doctors, which can be nice, but it also makes regeneration a tricky thing as this bonus will go away when they are not with the correct Doctor.

Whether you are a new Who fan, a classic Who fan or like me you love everything Doctor Who, we all owe William Hartnell a debt of respect and thanks for bringing this time loved character to life and starting a show that is loved by countless fans thought-out time and space.  
 



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Becoming The Doctor

This week we are giving you a look at the Prepare step in the rule book, during this step players will be gearing up for adventures and saying goodbye to companions. We are also taking a closer look at Time-Wimey cards and Sonic Charge tokens. 

 

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The Twelfth Doctor Showcase

This week game designer Andrew Haught talks to us about the Twelfth Doctor and how he works in the game. We also take a closer look at the Twelfth Doctor's Model. 

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The Twelfth Doctor Showcase

This week we are taking a closer look at the Twelfth Doctor.
Doctor Who Time of the Daleks
 

“There's no such thing as the Doctor. I'm just a bloke in a box telling stories. I didn't come here because I'm ashamed. A bit of shame never hurt anyone. I came because you're sick and you asked. And because sometimes, on a good day, if I try very hard i'm not some old Time Lord who ran away. I'm the Doctor."

 
 Twelfth Doctor's Model
Doctor Who Time of the Daleks
 
When creating the cards for the Twelfth Doctor and Clara I wanted the rules to portray their story, their connection, as well as who they are in the show. Every aspect of their cards is a reflection of who these characters are and what they mean to me a fan and a game designer. This is something I strived to do with every card.  Every ability, dice symbol and rule in the game comes from somewhere in the show. 

“I am not a good man! And I'm not a bad man either. I'm not a hero. I'm definitely not a president, and no, I'm not an officer. You know who I am? I… am… an idiot! With a box and a screwdriver. Passing through. Helping out. Learning.”

The Twelfth Doctor in the game is quite flexible, allowing him to trade Sonic Charges for extra Timey-Wimey cards. 

The Twelfth Doctor has a red die in his starting dice pool; this is a rare color of dice for a Doctor to start with and gives him an edge over the other Doctors. This regeneration of the Doctor keeps on showing the fire that drives the Doctor, from his speech on war to those moments of introspection. When paired with Clara the Twelfth Doctor has access to all three color Story Dice. 

 
 Twelfth Doctor's TARDIS Console
Doctor Who Time of the Daleks
 
“I'm the Doctor. I've lived for over two thousand years, and not all of them were good. I've made many mistakes, and it's about time I did something about that. Clara, I'm not your boyfriend… I never said it was your mistake… I never said it was your mistake.”

The Twelfth Doctor starts the game with Clara Oswald; linked to her so he can also quickly can find her if she gets shuffled back into the companion deck. Clara complements the Twelfth Doctor giving him access to all the colored story dice and a large starting dice pool of seven dice, something very few companions in the game can do.   




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First Look at Doctor Who: Time of the Daleks

In Doctor Who: Time of the Daleks, players take on the role of the Doctor, travelling throughout time and space, finding new companions and having adventures to repair the web of time. Players do this by overcoming challenges. The Doctor can overcome most challenges he encounters, but he always needs his Companions to help give him an edge. Players must cooperate to stop the Daleks, while trying to get their TARDIS to Gallifrey first, to prevent Davros from invading the Matrix in the first place.

 

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First Look at Doctor Who: Time of the Daleks

“All of time and space; everywhere and anywhere; every star that ever was. Where do you want to start?” 
Doctor Who Time of the Daleks
 

In Doctor Who: Time of the Daleks, players take on the role of the Doctor, travelling throughout time and space, finding new companions and having adventures to repair the web of time. Players do this by overcoming challenges. The Doctor can overcome most challenges he encounters, but he always needs his Companions to help give him an edge. Players must cooperate to stop the Daleks, while trying to get their TARDIS to Gallifrey first, to prevent Davros from invading the Matrix in the first place.

 
Doctor Who Time of the DaleksDoctor Who Time of the Daleks

Doctor Who Time of the Daleks
 
GALLIFREY IS THE GOAL 
 
 Doctor Who Time of the Daleks
 
The Web of Time is used to monitor progress in the game, as the Doctors and Dalek progress towards Gallifrey. If the Daleks get to Gallifrey first, the Doctors Lose the game, if a Doctor gets there first, the Doctors win the game. 
 
Doctor Who Time of the Daleks
 Doctor Who Time of the Daleks
 
Somewhere, sometime, the Cloister Bell echoed throughout the heart of the TARDIS.

The Doctor started to feel a twinge, slowly turning into a searing pain. Daleks. The Doctor could see them in his memories but they were never there, that never happened. Why is Davros in the matrix? Why is he on Gallifrey?

 

“Doctor!” Clara screamed as she saw the Doctor vanish into thin air and reappear seconds later.

“I don’t want to alarm you Clara, but I may be ending.” The Doctor grasped his hearts and sank to his knees, fading in and out of reality.

 

“How can you be dying Doctor? We haven’t done anything, we’re still in the TARDIS!”

“Clara, my Clara, of course I’m not dying. I simply stopped existing for a moment. Someone is re-writing my his…” fading again, “…tory, Daleks, I see them, they’re everywhere.” The Doctor fell to the floor.

 

“Doctor!” Clara yelled. As she ran to his side a hologram of the First Doctor appeared in the TARDIS.

“Ah! There you are my good lad, or should I say there I am? Hmm? Yes? A bit of a pickle we find ourselves in.”

 

“You’re him.” Clara stood and faced the light blue hologram of the first Doctor. “I remember you.”

“Right you are my child. Glad to see I am still choosing clever travelling companions.” The hologram Doctor walked over to the TARDIS console and started flicking switches. “I am going to project a time stasis field around the TARDIS, this should stabilise our timelines.”

 

Stabilised in this reality, the Doctor stood up and joined the hologram of his former self. “The Daleks.”

“Yes, the Daleks are re-writing time. I can feel it, we are all feeling it. We must correct this or the damage to time itself will be irreversible.” The hologram Doctor faced the Doctor, a stern look on his face, “We need to do something about it, so stop your lollygagging and get to fixing the Web of Time!’’

 

And with that the hologram winked out of existence.

 

“Doctor, is that it? Are you going to be alright now?”

 

“I am stable now Clara, but no, Clara, I am far from alright.” The Doctor started frantically pushing buttons and twisting dials on the TARDIS. “And if I don’t do something soon, I will never be anything again. You might want to hang on for this bit.” Pulling a lever, the TARDIS lurched forward spinning ever faster though the time Vortex. 



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