"Never forget, Doctor, you did this! I name you forever: You are the Destroyer of Worlds!"

   
Dalek Turn
After the last Doctor has had their turn, before starting the next round the Daleks have their turn.

Advance the Dalek Ship
At the start of the Dalek turn, move the Dalek Ship forward one space on the Web of Time track.
   
Example: At the start of the Dalek turn the Dalek ship automatically moves one space. It lands on a space with a Time Anomaly marker, so the players must discard the marker and draw a Time Anomaly card.
   

Time Anomalies
Any time the Dalek Ship lands on or moves through a space containing a Time Anomaly marker, remove the Time Anomaly marker and draw a Time Anomaly card.  The Doctors should deal with these quickly, as they will make their tasks more difficult.
                               
 

Have the Daleks Won?
The Daleks win and the game ends if:
the Dalek Ship has reached Gallifrey, the last space on the Web of Time track, or
there are three Dalek markers on Earth.

Has a Doctor Won?
If the Daleks did not win, any Doctor that has reached Gallifrey, the last space on the Web of Time track, wins and saves all of Time and Space from the Daleks.